using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PickUpObject : MonoBehaviour
{

   

    private void OnTriggerEnter2D(Collider2D collision) {

       

        if (collision.CompareTag("Player")){
          Inventory.instance.AddCoins(1);
           
            Destroy(gameObject);
      }  
    }
}
