using UnityEngine;
using UnityEngine.SceneManagement;

public class MainMenu : MonoBehaviour {

    public string levelToLoad;
    //private GameObject buttonStart;
    //private GameObject buttonQuit;
    //public GameObject characterSelection;

    /*private void Awake() {
        buttonStart = GameObject.FindGameObjectWithTag("StartButton");
        buttonQuit = GameObject.FindGameObjectWithTag("QuitButton");
        // characterSelection = GameObject.FindGameObjectWithTag("CharacterSelection");
    }*/

    public void StartGame () {
        SceneManager.LoadScene(levelToLoad);
        //buttonStart.SetActive(false);
        //buttonQuit.SetActive(false);
        //characterSelection.SetActive(true);
    }

    public void QuitGame () {
        Application.Quit ();
    }
}